GL1TCHYSTØRIES - jonCates (2013) |
at RENEW Media Art Histories conference && online |
/* BACKGROUNDS && NOTES */ |
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/* my work incl'd in this exhibition. positioned as addressing GL1TCHYSTØRIES from perspectives that were presented as:
speaking of which my work in this exhibition is work on many different levels:
so these works incl'd in this exhibition expresses another specific form of genealogical rltns */ |
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"Pure Glitch |
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" Mayhaps this is a Glitch Era in which we experience a specific kind of breakage based on the broken promises of the Modern Era. An American Modernist promise of endless utopic improvements to life based on technologies, leading each generation beyond the apex of the last, into better and brighter tomorrows now appears clearly hollow and false. We humans live in a broken world, a technologized world of our own making. The technological is a socially constructed set of ideas and realizations of material power that shift and shape over times and fundamentally inform and affect our understandings of ourselves, glitches, nature, the natural world, the technological worl, specific Digital Art technologies and our Arts in Technological Times." from:
multiple definitions co-exist, complicate or even include one another |
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CONTINUUMS: PRE-GLITCH ⇌ GLITCH ⇋ POST-GLITCH |
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"Dirty New Media is an idea i developed in 2005 as a part of a series of festivals i initiated and organized with Jon Satrom, Amanda Gutierrez, Jake Elliott, Jason Soliday, Arcangel Constantini, Juanjose Rivas and many others Dirty New Media artists... This series, called (A) r4WB1t5 micro.fest, was an international decentralized and open platform. Dirty New Media means dirty as in raw, direct, explicit, noisy. Or as i wrote in 2005, it also means dirty in the sense of broken, crashing, messy, desirous, leaky and open. My naming of Dirty New Media is also meant to imply the existence of a counter-example, i.e. to suggest that a category of "clean New Media Art" might exist that Dirty New Media Art could be an alternative to or in contrast with... Dirty New Media is a culture of what is now often known as Glitch Art. The terms Glitch Art and Dirty New Media are now often used in relation to one another and even used interchangeably to refer to the same art projects or similar theory-practices." from: |
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GL1TCHYSTØRIES include various vector-views (subjective perspectives and agendas), multiple meanings and technosocial, cultural and material histories of glitch and Glitch Art. Glitch Art as an art is also connected to and anticipated by various disciplines such as music. Noise is a type of music which comes from musical traditions such as Musique concrète and Art Historically originates from Futurist, Dadaist, Surrealist and FLUXUS. Histories of experimental electronic musics such as the increasingly accessible musics of Kraftwerk, Throbbing Gristle, Psychic TV and the developments of Avant garde Sound Art and experimental electronic musics into Industrial Musics to EBM (Electronic Body Music), Cybergoth, IDM (Intelligent Dance Music), Rhythmic Noise, Digital Hardcore and Dubstep, microsound or post-techno and more currently to the preset variations of Glitch Hop and the promiscious self-selected subgenres && categories created by musicians themselves, i.e. those using tags they create on their Soundcloud accounts... |
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Experimental Media Arts
(through the interelated fields of Photography, Film, Video, New Media & Animatio)carry forms of enframing and informing through technological and technosocial specificities. Formats such as analog and digital photographs, 16mm film or analog
and digital video carry specific traces. Examples of these traces that can be exploited, expanded or extended include: grain, flickr, dirt, dust, scratches, hair, loose gates, tears, melting, burning, chemical damage or deterrioration, static, dropout, generational loss, mistracking, time base errors, misencodings, memory leaks, display card malfunctions, shearing, tearing, incomplete renders, buffer overflows, missing keyframes, miscalculations, systems crashes, hardware failures, clipping, ...etc. These example traces can also be considered causes that may operate alone or together. Overall, these influencing factors or seeds of glitch constitute Noise, in the classic sense Cybernetics or Information Theory definitions of noise as interference in signal transmissions including communications between humans and machines. This definition of noise is the unwanted... |
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"Sound Synthesis using Raw Data. Also including discussions of cd-bending, data-to-image, image-to-sound and other related techniques" - databenders |
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The Satromizer for iPhone™ is "the world's first multitouch glitch tool". As Ben Syverson writes, The Satromizer is "a unique artware for the iPhone™ and iPod® Touch". Syverson also writes that he "has created many versions of the Satromizer with Jon over the years". The 1rst versions of the Satromizer were developed by Syverson when he and Satrom were both students of mine in 2001. The initial Satromizer emerged from a discussion/consideration of Brian Eno's speculative Eno Box. GL1TCHYSTØRIES Proposal: |
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areas of continued study, further research && combined wwwryting along continuums of pre-glitch ⇋ glitch ⇋ post-glitch in areas of theorypractice such as:
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